Adobe Flash Tools

When I joined the Club Penguin World Art team at Disney Interactive, I immediately started to find opportunities to optimize the workflow.  I created tools using Actionscript and JSFL to help artists access the most common tools and presets that we used when creating rooms for Club Penguin in Flash.

Room Tools

I created this extension to automate common tasks that we would do when creating rooms in Club Penguin such as setting up the document, adding a HUD for reference, and setting the ink tool color and stroke width for consitency.

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Fusion

Fusion is a color blending extension that I created to quickly step between two colors in Adobe Flash. I added the blending modes to simulate blending colors in various lighting conditions. The art style for Club Penguin had a stepped cel-shaded color fill, and this tool really sped up the process of coloring the room art.

 
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Mighty Mover

This tool copied coordinates of the parent symbol and gave the user the ability to move the child symbol by the offset value. I also added the option to input a value manually to help with scenarios where a user needs to move artwork in equal intervals.

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Flash Info

I created this extension to profile the capabilities of the embedded Flash player inside Adobe Flash Pro for debugging purposes.

 
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Club Penguin World Art Exporter

This was a plugin I created to export vector art from Flash to be used in Maya when the classic Club Penguin game was on the web as well as iOS and Android.

The art was exported as bitmap data at multiple resolutions. I then ran those assets through a python script to quickly generate a mesh in Maya that would be cleaned up and prepared to export for the mobile engine.

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Art Exporter

Using some of the same features from the World Art Exporter plugin, I created this exporter that allows a user to export a selection of assets in either FLA, SWF, or PNG formats.

 

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Memory Monitor

I created this extension to profile the memory usage in Adobe Flash as I worked. I ran this tool in version CS3, CS4, CS5, CS5.5, CS6, and CC. I also made a custom version that ran in version 8 using Actionscript 2.0, but no longer have that available.