A while back I put a support ticket in with the Arnold team requesting per face vertex color rendering, and I'm super stoked to see it made it into the latest version in Maya 2017 update 3! Thanks SolidAngle!
Trying out some digital sculpting. Definitely going to have to get a computer that can handle the higher resolution geometry. My Mac Pro is starting to show its age and chug a bit around 1 million polygons.
Today I tried to create a section of Terrain in Unity using a Digital Elevation Model. I downloaded the DEM file from GeoGratis and converted it to a GeoTiff file using an open source application called QGIS. Once I had this GeoTiff, I was able to use this to create a mesh using the height information from the image. It turned out ok, but it is quite a dense mesh and probably is not the best way to create terrain in Unity. The built in Terrain tools in Unity are great, but I am curious to see what other ways of implementing terrain there are.
No I'm not making a Minecraft clone in Blender, however I am using this little cube in Unity to try programming some Minecraft-like features in Unity. Wish me luck.