This is another set I had when I was a kid and it was just as much fun building it now in 3D as it was using the actual bricks when I was younger.  I'm sure I will do another Lego build in the future, but for now I am going to focus my efforts on learning how to actually use the modelling tools inside of Blender to create my own original models.

Here is another LEGO set that I built with Bricksmith and textured/rendered with Blender and Cycles.  I spent a bit more time on this set cleaning up the meshes for all the pieces that are facing camera so that I could get the little creases in between each brick as well as I added the LEGO logo to each individual stud.  I have to thankLaustinart for his 3 part video series on working with LEGO in Blender.  It was super helpful for texturing and mesh clean up tips.

So here is the final render and a couple of screenshots from Blender.  Let me know what you think!

Trying out some digital sculpting. Definitely going to have to get a computer that can handle the higher resolution geometry. My Mac Pro is starting to show its age and chug a bit around 1 million polygons.

Posted
AuthorAndrew Doll

Today I tried to create a section of Terrain in Unity using a Digital Elevation Model. I downloaded the DEM file from GeoGratis and converted it to a GeoTiff file using an open source application called QGIS. Once I had this GeoTiff, I was able to use this to create a mesh using the height information from the image. It turned out ok, but it is quite a dense mesh and probably is not the best way to create terrain in Unity. The built in Terrain tools in Unity are great, but I am curious to see what other ways of implementing terrain there are.

Posted
AuthorAndrew Doll